the torp creates rifts which scale with epg. Terran - The Torpedo Clicky and console are nice but not necessary on a Sci/torp build.ĭelta reputation weapon set - Great Set.3 Other Polaron Sets work great with this.-Temporal Teir 6.Morphgenic.Chronometric.Ĭounter command reputation weapon set- Not a set worth putting on a Sci Ship.Īdapted maco space set- Clicky is fun.Not really much use on Exotic builds.Much better on True Torpedo boats.ĭrop the assimilated set for the dyson weapon set, maybe keep the console. ![]() Maco - Heavy Grav Beam scales on EPG and Maco shield add to subsystems- (Id use with QPhase weapon 2 piece minimum) Temproal - All around Nice Set for Sci stuff.Ĭounter Command (Adds EPG and Weapon Damage.) _Situational I have on a Radiation Specific Build. Gamma (Adds a Debuff AND has Sci CD)-I use this the most right now (Sci CD Good for EPG/Drain very fast regen shields)īajor (re-engineer the deflector Good EPG/Control Deflector. Good Science Set (or at least the deflector)ĭyson. Sci ships work best when your debuffing stuffs.Structural Analysis (Exchange- Sci boff ability).KemoCite (Exchange Tac ability) and and all good to have on your sci ship. If your worried about cooldowns slot Photonic officer in a LT or LTC spot (I prefer LT). You do not need duplicate abilities on a sci ship. You need the Lvl 15 Rnd Science Trait "Particle Manipulation" does not stack with Probability manipulation (This is actually a very bad ability to activate while using sci skills as it Locks your Crit H on everything to 50% where as you sci abilities will his 70-90% based on your EPG and onboard crit H. ![]() ![]() Torpedos and other Weapons are tertiary concerns.You should NOT build for weapon effectiveness. Not exactly the same Ship but a sci ship.Some things to keep in mind for max effectiveness.ġ.) You Science abilities will do 70-90% of you total damage. On paper this seems like a pretty decent setup with a ton of synergies for torpedoes and exotic damage. The terran set also reduces shared torpedo cooldowns by 0.5 seconds, and has the activated ability that fires a secondary torpedo whenever you fire one. The other 3 sets all include torpedoes that deal radiation damage, and various boosts to radiation damage/ exotic damage/ aux power. Obviously using a deteriorating secondary deflector.Īdapted maco gives 25% projectile damage boost. Also using three assimilated space set and obelisk warp core. Im using the quantum phase torpedo, a regular quantum torpedo, and the mission reward transphasic torp that deals aoe damage on impact. Still working to get layered shielding for defense and the pathfinder trait.Īt the moment my weapons are in a bad spot. For my other abilities i have:Ģx emergency power to shields (dont have layered shielding yet but its on my to do list)Ģx tactical team (not using doffs to reduce cooldown since im running a deflector doff, grav scientist, and 3 VR torpedo recharge doffs)Īs a tactical cap i also have ap alpha 3 and the other typical tactical stuff, as well as probability manipulation from maxxing science skills.įor starship traits i have history will remember from my support cruiser, improved gravity well from the chimesh, and the strategist trait (+dmg when brace for impact is active) Running two copies of DRB at the moment due to the long cooldown. I picked up subspace vortex and destabilizing resonance beam to go with gravity well for the bulk of my science damage. He has all of strategist maxed out, and 1 point in intelligence, but im thinking of going into temporal operative for all the damage over time and exotic boosts in that tree. I also took three points in tactical for projectile weapons training, and the rest in engineering for damage resist, speed/turn rate, and anything that buffs power levels and recharge times.Ĭurrently this character doesnt have a lot of specialization points. Ive already respecced my character to a sci heavt setuo, with pretty much every point in sci space skills except for long range sensors (only applies to energy weapons which im not using). I took advantage of the ship sale yesterday to buy the intrepid pack, so ive got the t6 pathfinder, the full console set for the long range science vessels, and the Voyager interior now.Īt the same time, ive always wanted to try a torpedo boat, and with the ablative armor console for the lrsv it seems like a good fit. ![]() I fly escorts and carriers on most of my other captains, and ive never really built a sci heavy ship, so ive decided to try it out with that character. So i have this fed caitian tactical captain that for a while now has been flying a tank build on a support cruiser, and i just dont enjoy it anymore.
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